![]() The bombs have a 90 second fuse, so if an armed bomb is left undetonated for 90 seconds, it will automatically detonate. Up to 10 Sticky Bombs (2 in multiplayer) can be placed throwing out the 11 th (3 rd in multiplayer) will cause the first one to disappear. They can then be detonated by pressing Down on the D-pad or shooting them. Unlike Satchel Charges from Grand Theft Auto: San Andreas, these bombs do not stick to people. As expected from its name, they can be thrown and stick to any surface they hit, which gives it another advantage over grenades as there is no need to be concerned they might bounce away from the target and either miss or worse, come back to the player and kill them in the process. The Sticky Bomb has the primary advantage of being a controlled explosive and having a controlled detonation, making it useful for timing explosives when the target is on the blast radius, which is similar to that of a grenade. There is a small red light attached to the device to help mark it when placed and, like in its previous iteration, emits a steady beep, though not as noisy. ![]() The Sticky Bomb gains a new design and is now comprised of two M112 C-4 explosive sticks with a remote-controlled time bomb taped onto it.
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